Issues Persist in Halo: The Master Chief Collection
As a project, Halo: The Master Chief Collection is enormous. It includes all four Master Chief Halo games, plus Halo 3:ODST as a downloadable extra, over 100 multiplayer maps, and was developed by no less than six development studios. A package of this size inevitably means that there will be bugs…
So many bugs that it has been patch happy since release (1, 2, 3, 4, 5, 6). I only bought my Xbox One last week so I missed all the previous patches and only received the latest patch during the install of the game. That being said, I’m still seeing some issues with the game.
In single-player on Halo 4 when using Save & Quit it has saved the game at the previous checkpoint instead of the current checkpoint, on several occasions.
Multiplayer matchmaking can take upwards of 10 minutes, even on the popular playlists.1
In Team Slayer I’ve joined several matches where there has only been one team.
There’s still some work to be done.
This is likely a combination of matchmaking issues and the population of players online at the time of playing. ↩︎
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